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Minecraft shader texture packs
Minecraft shader texture packs






minecraft shader texture packs

Rotated faces at non-90 degree angles on blocks do not fade accurately*.It works by using gl_VertexID on the vertices in order to estimate the block face's center and then offsetting faces all by the same distance. This core shader pack offsets and shrinks block faces based on their normal direction and distance from the player. ZOOM - This value determines how zoomed the orthographic projection is (higher = more zoomed in) Vertex Fade RP (Version 1.0.3) To edit shader properties, go to assets/minecraft/shaders/include/ortho_config.glsl and modify the values there

minecraft shader texture packs

Updated vsh_util to match latest version.Note that this does not prevent chunks behind you from disappearing when not visible in normal view. Fixed near clipping plane causing blocks behind the player to cutoff too early.If you get confused using this, I recommend pressing F5 and going in third person so you can see your body as you move around. When using this pack, you can adjust your FOV to zoom in or zoom out as well. This core shader pack renders the entire game using orthographic projection. These resource packs are individually versioned, so releases may not always update all resource packs.ĭownload any of the provided zip files and drop in your resource packs folder.įor related posts and updates: Orthographic Shader RP (Version 1.0.1) These experimental core shader resource packs are created to be used in 1.17 and above.








Minecraft shader texture packs